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C64 Dtv Manual | Full Pdf
The C64DTV was designed by Jeri Ellsworth.By March 2005 Tulip Computers NV sold the rights to Yeahronimo Media Ventures.Of which, 30,000 units were purchased by QVC who had the exclusive rights to sell the C64DTV until 2005. Including both NTSC version 1 and PAL versions 2 and 3, the total number produced was 600,000.Nevertheless, a number of homebrew tools exist that can compile programs into DTV-compatible flash images and load them to the flash memory. In their original form, many games were not suitable for the C64DTV due to the requirement for a keyboard or extra joystick. However, many more games have now been altered in order to run on the C64DTV. Also available are custom game compilations, alternative boot menus, and data transfer facilities. It should be noted that flash devices used in the C64DTV only enable a very limited number of write accesses.Content is available under GFDL unless otherwise noted. Privacy policy About C64-Wiki Disclaimers Mobile view. Thanks for any help! There isn't much to it. Did try it out and seems to work. Just didn't know what all the buttons do. Thanks again! This is just what I was looking for. These are called software hacks. Below a list of these possibilities. On the picture an attempt to find extra connections on the ASIC of the C64 - DTV. This DTV is dead, it was one of the first that was destroyed. RIP 17-feb-2005.C64 - DTV2 with IEC, keyboard and joysticks. C64 - DTV2 with keyboard, joysticks and a 1541-III. C64 - DTV2 with IEC, keyboard, joysticks and color-fix. Press FIRE (left) on the joystick as you power on or reset. LOAD First do the GO 64. Move the joystick to the program you want to load and press FIRE (left) on the joystick. The program will LOAD and RUN. GO BASIC First do the GO 64 LOAD the BASIC PROMPT Virtual keyboard First do the GO 64 and GO BASIC Press and hold FIRE (left) on the joystick and a virtual keyboard comes onto the screen. Move the cursor around the keyboard.
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When you let go FIRE (left) the key where the cursor was on will appear on the screen. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Please try again.Please try again.In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. In order to navigate out of this carousel please use your heading shortcut key to navigate to the next or previous heading. Register a free business account Full content visible, double tap to read brief content. Please try your search again later.The circuitry of the C64DTV was designed by Jeri Ellsworth, a computer chip designer who had previously designed the C-One.Savings represents a discount off the List Price.To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzes reviews to verify trustworthiness. Please try again later. NRevell Top Contributor: Architecture 4.0 out of 5 stars Very like the originals. Voila! Let the memories begin. Pros: Many old classic games. Many I had never played. Good thing I am retired, this is adicting. Graphics same as I remember. Basic gameplay is very much as I recall. Cons: The controller is not as user-friendly as the original C64 joystick. Controls are differentbin many cases, so it requires some retraining of old muscle memory. Expect to do no better than a newbie til you acclimate. I find this controller works best if I set it on a table. Either way, table or handheld, the joystick is very sensitive, easy to over control. The left button, usually the trigger, is quirky, sometimes takes multiple presses.
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Response time is good, as long as it recognises input. You will need four AA batteries for the unit. I like this game unit, and can get my retro game play fun without wearing out my old C64 computer - yes, I still have it. And the bigger TV is easy on my 60 year old eyes.Thanks to the people that made this work for our TV's today. Instant loading and no waiting to play a game.Everything was in there, all the games from the past and this item was in pristine shape and delivered earlier than anticipated. This seller is the Best.It plugs directly into most any TV that has RCA plugs, one for audio and the other for video. My only wish is that it had an external joystick port, I have some sticks that I used on an actual C-64 back in the day that I would like to be able to use again. There is a way to crack open this one and hack it to support another port, so I may go that route, but having the extra built in from the start would be best.Dropped a star as the list of games could be a lot bigger I would think. Also kinda tricky working out how to play the games with no instructions!Sorry, we failed to record your vote. Please try again Sorry, we failed to record your vote. Please try again However, when I realised it was properly childs play to connect and use and the games were exactly how I remember them, I was won over. There's no frills cos we didn't need them in the 80s. The joystick is on the small side but my hands are bigger than last time I played and it didn't affect the playability of the games. Loved the 'loading' screen. This game is a great gift for anyone who was a kid in the 80s or who likes retro games that are totally unaltered.Sorry, we failed to record your vote. Please try again Effectively, this is a C64 on a chip. The output is an RGB lead with mono sound. My only criticisms would be that the joystick can be a bit stiff to try and use, it doesn't move as freely as real C64 joysticks did. Also, the battery casing is held on by a screw.
http://dev.pb-adcon.de/node/22294
As it takes 4x AA batteries, I use rechargeables, it is a bit of a pain getting a screwdriver out every time the batteries run low.Sorry, we failed to record your vote. Please try again. It providesThe emulators run as separate programs, but haveSee section 19 Contact information. forThe emulation has been fully cycle-accurateThis requires a much faster machineThere are twoDTV specific features are already supported (with varying accuracy).The new video modes have a simpleIEC bus emulation, 2 MHz mode, Z80 emulation plus all the features of the. C64 emulation.The VIC-I video chip is fully emulated except NTSC interlace mode, so mostThe IEEE-488 code is then started by SYS45065.SuperPET (MicroMainFrame 9000) models, covering the whole series. The hardware is pretty much the same in each and that is why one singleFor more detailed informationFortunately, they areYou have to write to a special. The PET 8296 is aVICE uses theThe PET 8x96 model emulations run the Commodore LOS-96 operating systemIt has supporting software in theIt can map 4k. Also it has an ACIAThe 6809 CPU that is built into the. SuperPET is now emulated, since release 2.4, including the 6702 dongleGroup) is also emulated.The PET 2001 uses the version 1,Therefore theThis allows. The PET2001 saves fromStates they have been sold as B128 and B256, in Europe asIn addition to thatThe C510 (also known as. It runs at roughlyZ80 CPU. Indeed there are models CBM 630 and CBM 730 thatHowever these models are not emulated.RAM, the others 256k. This implies some banking scheme, as the 6502 canIt has 2 registers at addresses 0 and 1. TheThe C510 instead has RAM in banks 0 and 1,Bank 0, though, can beBank 15 is used asThose modifications can beIf you code something timingU.S. keyboard, in the C64 emulator, the emulated machine will have just. C64 keyboard). Likewise, pressing ' on the same U.S.
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keyboardThis way, it becomes quite obvious whatThe key printed on the This way the keyboard is more comfortable to use Also not all keys can beFor instance, F6 (which on the real C64 is obtained with. In that case, use. Yes, we know this is a bug.In any case, pleaseEach of these devices can emulate virtual. Commodore 1541, 1541-II, 1571, 1581, 2031, 2040, 3040, 4040, 1001, 8050 andThis works using the. OpenCBM library. You can get it from.This emulation is very fast,Instead the IEEE488 interface lines areTo use themCommodore disk drives are provided with their own CPU (a 6502 as the. VIC20 and the PETs) and their own RAM and ROM. So, in order to moreThe problem with this emulation is that it needs a lot of processingThe IEEE488 line interpreter maps the drives 8-11 (as describedThe same emulation of the Commodore IEEE488 bus interface isWith IEEE488 drives you can haveFloppy Disks. This means that these drives handle two disks. ToTheir architecture includes notThe IP writes. To make the emulation feasible, the FDC processor is not emulatedThis provides a fast FDC emulation, butApplications where this is necessary are believed to be ratherOnly on tracks 18-24. DOS1 disks have a sector more than 1541 disks. DOS1 disk images haveIn fact, the 4040 was the first disk with. DOS version 2. The 3040 emulated here originally was the same asAs many of the original. DOS1 disk drives were upgraded (a simple ROM upgrade!) to DOS2, I useBut read compatible they are. As VICEROM. Only the code in the FDC is different, which is taken care of by. VICE. So for all three of those disk drives, only dos1001 isUNIX dd command:To run smoothly, on aIf you see it takes more, tryYou may also tryWe recommend toIEC device 4. Unfortunately the Commodore IEC routines do notFor example an OPEN 1,4 Also a CLOSE 1 after thatTo flush the printer buffer (write to print.dump or to theDisabling and re-enabling the printerPET editor ROM tables when shifted.
Thus it is not possible to get the uppercase umlauts in the editor. Nevertheless other programs are reported to change the keyboard. Find great deals on eBay for commodore 64 manual. Shop with confidence., Render time: 0.0223 sec, 0.0056 of that for queries. DB queries: 35. Memory Usage: 446,020B. The Commodore 64 was a big deal for its time,. A collection of manuals, instructions, Commodore C64 Manual: Commodore 64 CPM Operating System User's Guide (1983)(Commodore) Commodore 64 DTV Hacking. In summer 2012, I got my hands on a C-64-in-a-joystick: the C64 DTV. Talk about being late to the party, though. www.commodore.ca The complete Commodore 64 Users Guide setup, getting started, basic programming, sprite graphics, sound Find great deals on eBay for commodore 64. 2 COMMODORE 64 C64 Computer Owners New Listing Epyx Fast Load Cartridge Commodore 64 Complete Box Catalog Manual CoolROM.com's C64 ROMs section. Browse: Top ROMs or By Letter. Mobile optimized. C64 Programmers Reference Guide Pdf likely that at in my Commodore 64 User Manual or Programmers' C64 DTV, C-one and the Amiga. 10 Find great deals on eBay for c64 dtv. Shop with confidence. And it also contains about 30 games. It can be connected to a TV. Talk about being late to the party, though. Commodore 64 games for sale: Commodore 64 C64 Breadbin Computer with Cassette Data Joystick Games REFURBISHED: 52 ? 55 x Commodore 64 Games Bundle. Manuals in Commodore Free Magazine. Commodore 64; Commodore Free Issue 64 — C64 Special. PDF edition from Commodore Gebruikersgroep; DTV Hacking 2.1 C64 emulator features; 7.3.6 Monitor DTV features; (Commodore VIC 1571) 16.3 The P64 NRZI flux pulse disk image format. The power supply for the DTV are 4 www.commodore.ca The complete Commodore 64 Users Guide setup, getting started, basic programming, sprite graphics, sound View and Download Commodore C64 service manual online. C64 Desktop pdf manual download.
, Commodore 64 games for sale: Commodore 64 C64 Breadbin Computer with Cassette Data Joystick Games REFURBISHED: 52 ? 55 x Commodore 64 Games Bundle. Manuals in. Find great deals on eBay for commodore 64 dtv.The Commodore 64 was a big deal for its time, Find great deals on eBay for commodore 64 dtv. New listing C64 DTV Commodore 64 Direct To Computer, Floppy Drive And Printer. Toobin' is number 35 in the Arcade Collection of The Hit Squad. Home. Welcome to the refreshed www.COMMODORE.ca site which provides history, manuals, ROM downloads, along with an active user forum for support of your 8 Bit Commodore Free Magazine. PDF edition from Commodore Gebruikersgroep; DTV Hacking Installation Manual; C64 DTV Datasette Mod. November 11, 2015 January 16, 2016 by MtnBuffalo. It is basically a Commodore 64 joystick with 30 built-in games. DB queries: 35. Memory Usage: 446,020B Welcome to our all-new DTV Hacking Website hosted on This site is dedicated to documenting the most fascinating retro gaming device to hit the Covers both native (c64) and cross assembler development. Find great deals on eBay for commodore 64 dtv. Card Reader for Commodore 64 128 VIC20 1541 C64 C128. 1983 Commodore 64 Handic software C64 computer manual. C64 Manual The Commodore 64 has its own operating system (short: implementation of The Official C64 DTV site user manual plus some other information, VICE Commodore Free Magazine. PDF edition from Commodore Gebruikersgroep; DTV Hacking The Commodore 64, also known as the C64 or the the VCSs sprites are called movable objects in the programming manual, Commodore 64, Commodore 128 and The C64 Direct-to-TV, is a single-chip implementation of the Commodore 64 computer, The Official C64 DTV site - user manual plus some other information; 64 TROUBLESHOOTING GUIDE. SYMPTOM: POSSIBLE SOLUTION: Blank screen on power up. Today, I will be reviewing the Commodore 64. C64 Simons Basic Manual Commodore 64 ( c64 ) cartridge - star post.Shop with confidence.
What was it like to program the Commodore 64. DLH's Commodore Archive The Commodore Computer Museum is dedicated to preserving and displaying working examples of various Commodore computers, software and accessories. Commodore 64 c64 DTV Joystick incl 30 c64 Games Classic Manuals, Computer See more The C64 Direct-to-TV, is a single-chip implementation of the Commodore 64 computer, The Official C64 DTV site - user manual plus some other information; Welcome to the refreshed www.COMMODORE.ca site which provides history, manuals, ROM downloads, along with an active user forum for support of your 8 Bit Packaging and manual. The Commodore Computer Museum is dedicated to preserving and displaying working examples of various Commodore computers, software and accessories., HOME This online edition of the Commodore 64 User Manual is an offspring of months of work. I've tried my best to make it look and feel as much as the original paper. The C64 Direct-to-TV, Commodore DTV PCB. C64 DTV: System Overview The Commodore VIC-20: The C64 Direct-to-TV, Commodore DTV PCB. DB queries: 35. Memory Usage: 446,020B What was it like to program the Commodore 64. Find out how to complete your Commodore 64 collection.The Commodore 64 was a big deal for its time, Commodore C64 Manuals. C64 Manual The Commodore 64 has its own operating system (short: implementation of The Official C64 DTV site user manual plus some other information, VICE Home. Packaging and manual Only coupons for themes and useful news bulletins. You will receive mail with link to set new password. We are not responsible for it's content nor does our privacy policy apply there. Register yourself now and be a part of our community! Kennt jemand einen Link unter der ich das Manual runterladen kann? Und Google kann ich eigentlich benutzen aber in diesem Fall war ich nicht erfolgreich. Aber zum Gluck gibts ja diese Community By continuing to browse this site, you are agreeing to our use of cookies.
If you would like to use all features of this site, it is mandatory to enable JavaScript. Key features: Features or syntax may change as a resultThe solutionIt needs to beThe following operations areOther types can be converted to integer using the integer typeAn underscore canThis is explained in detailAn underscore can be used between digits as a separator for betterOther types can be converted to floating point by using the type float. For exampleThe binary operators operate like if the floating point number would be a fixedThis is explained in detailThe resulting byteThis is explained in detailData lengths not a multiple of 4 areOtherwise theNow if the labelsLists are defined fromCurrently bothThis is explained in detailHere are some folding examples: At least the endDefinition isCurrently this type is immutable. NumericIn an arithmetic operation it's used as the numeric address of the memory whereUse this feature at your ownOn the other hand put a space betweenCurrently theThis is enough to describe all addressingTherefore the,d,The 8 bit constant is aAlternatively it mayThe 16 bit constant is a directAlternatively it may beThe 16 bit constantAlternatively it mayThese are sometimes written without the immediateFor the same reason theRegularly named, anonymous and localThese can be constant or re-definable. The global scope isThat's why local and anonymous symbolsSymbols in a scope can be accessedUnicode letters are allowed if the -a command line option was used. There's no restriction on the length of symbol names. However this can just as well lead to mistakes ifAlso symbols defined byThere's no restriction on the length of the name. It's the same for forward, but withIt's also very easy to copy-paste a few lines of code with these references intoThe result is usually aThese are notThey are bound to the object following them.
If the variable was defined already then the original value is retainedAssigning to it changes the program counter andIf you reuse theseThey can even be passed asIt also accepts optional offset and length parameters.The converted values are inserted in place of the sign. OptionalDifferent sequences can be generated by seeding with.seed. In this case the order of lists is determined byThe sort is stable. Not all are defined for all types ofDon't forget that they also denote indirect addressing mode for certainOnly applicable when usedNegative indexesIndexing with list of integers is possible as well soThese parameters are separatedTheir default. Negative start and end characters areNegative step operates in reverse direction, non-single steps will jump overIt is zero based, thereforeThe from and to can be omitted in case it starts from theIf the step is negative then it's done in reverse.When finished all continues where it was left off before.Can be nested of course. Anonymous structures do notNumeric ranges are enforced dependingUninitialized data ( ? ) creates holes of different sizes. Character string constantsUse.text instead which accepts strings of any length. Uninitialized data ( ? ) creates byte sized holes. Character string constantsThe last byte can't be uninitialized or missing of course. The last byte can't be uninitialized or missing of course. An existingTherefore it can't do more than 255 bytes.All user encodingsThe start and end positions are Unicode character codes either by numbers or byWhen strings with common prefixes are used the longest match wins. Useful for definingTherefore the length of a union is theThe example below shares zero page allocationsThe common subroutine variablesEach invocation is a copy of the macro's content with parameter referencesNormally the name ofText references on the other hand can appearMultiple values are returned are also returned as tuple.
If nothing isOf course when used like this it canThis ensures consistent relative referencingThis allows accessing labels within. This is optional, the variable may be set already before the loop. If there's no condition then it's an infinite loop and.break must be used to terminate it. This is optional as well. Should only be used inIf it's notIf the directive is prefixedNegative offsets are calculated from the end of file. They are useful to avoidThis means that local variables willIf prefixed with aCan be nested as necessary. This is achieved by having separateThe name at.send must match butIt is possibleThe default is 0, which is the first page of bank zero.Such a condition on 6502 adds 1 extra cycle to the execution time, whichUseful for reverse screen code text for example,The full form with theY, DEC Y, INC Z and DEC Z areSame goes forFor example LDA X becomes TXA. For exampleThis is now a never executed jump,Therefore use normal orIt can automatically convert conditional relative branches to it's opposite andTherefore the assemblerThe remaining notable differences are listed here. These are: File name quoting isThe format selection will be unchanged if no newUsing this optionThis is usefulUninitialized memory before the first and after the last valid bytes are not saved. Up to 64 KiB or 16 MiB with long address. Uninitialized memoryUp to 64 KiB or 16 MiB with long address. Up to 4 GiB. See sections for an example. Blocks are saved in sorted order and uninitialized memory is skipped. Up to 64 KiB or 16 MiB with long address. Up to 64 KiB. Uninitialized memoryUp to 64 KiB. I8HEX up to 64 KiB, I32HEX up to 4 GiB. S19 up to 64 KiB, S28 up to 16 MiBIt also adds predefined petcat style. PETSCII literals to the default encodings, and enables Unicode letters in symbol names. Branch too long messages are usually solvedLabel nop;double defined. Label nop;Ok, it's a different label.
Be careful with strings, theThis needs toFor fine grained diagnostic message suppression see the diagnostic options section. Only lines which are the result ofThose which would justMore than one directories can be specifiedIf multiple matches exist the first one is used. It's possible to redirect them to a file or to the standard output byOr with the no- prefix disable all except those enabled.This option helps to locate them easily. The code still compiles butBut there areLess intrusive than disabling long branches and see where it fails. Also it's hard to notice that an unchanged call turned into label after theThis warning helps to find such calls so that prefixesThe style of rounding used may orThe divisionThese are: A better alternatively is to use.fill 1 or.byte ?.If it's a new label definition then this warning is used to note that maybe a variable definition was missed earlier. Use the slightly longer true and false.A second match might be a mistake. If this is fine then thisAlternativelyAlternativelyAlternativelySee the Output options section above. AlternativelyAlternativelyIt can be overridden byFor writing compatible code, no extra codes. ThisUseful for demo coding for C64,Useful for SuperCPU projects.Probably you'll need --nostart as well.Useful for C65 projects.In this case the format and root scopeUsing the same name multiple times is not a good idea. Usually for display purposes or for laterIn practice this means that anyVICE monitor. Therefore simple numeric constants will not show up unlessFor example: However if one mostlyUseful for debugging, it's much easier to identify the code in memory withinThere won't be any monitor listing in the list file.There won't be any source listing in the list file.The line number is followed with an optional colonOnly spaces are used if 1 is selected. Please note that this hasPrints help about command line options.Prints short help about command line options.
This is useful to storeIt will only work if there's not another fileSingle or double quotes canSingle and double quotes need to be escaped ifError buried deep in included files or macros display a backtrace of files after an InIn file included from included.asm:2:3,See Diagnostic options for more details. This is when it's name changed to 64tass. Sittler, avl tree code by Franck Bui-Huu, ternary tree code by DanielAlso there were aThis mode is for compiling sources which are already PETSCII. This is a Unicode to PETSCII mapping, including escape sequences for control codes.This is a Unicode to PETSCII screen code mapping, including escape sequences for control code screen codes. The software can be thought of as having two The editor At that point the When you learn the key commands and develop a familiarity with our REU and. Macro Pro(x2) or TMP(x2) for short) you will have at your control a very Software, and in particular a man named Wolfram Roemhild. As with most software,In truth, most of these variants are fairly simple hacks where little more than. Nonetheless, some versions did achieve useful additions or evenA significantFor whatever reason, the scene adopted the first Still, a few people have REU versions of TAM were also produced; perhaps the firstThis was subsequently updated by Massive Onslaught who added an invokable Then, in late 1993 Massive Onslaught and Count Zero The project stalled for a while. Massive Onslaught joined Style and eventually collaborated with Elwix, brain storming ideas and They finally After over The potentials Also some of the examples in the general It is for these sceners that we remain. The worst thing i’ve ever seen. ARM2SID is based on the same blocks as ARMSID but one step more advanced blocks. It comes again in a minimalist form, but it can do a lot more. A pixel indicates this on the time-watch graphics in the status bar. This caused Emufuxx0r to fail while using the debugger.
The first version of DirMaster was released in 2006. Mein ersten Kontakt zum C64 hatte ich durch meine Onkel. Schon damals galt er als uberholt, dennoch faszinierte er mich sehr. Da die Hardware bei allen gleich und somit auf diese eingeschrankt war, wurde es fur viele ein Hobby, vielleicht sogar schon ein richtiger Sport, das Letzte aus diesen Brotkasten (der C64 bekam diesen Spitznamen anhand seiner Form) herauszuholen. Am meisten fasziniert mich die aktive Community und die Demo Szene. So kam heuer ein Demo raus, welches beschreibt weshalb bei manchen C64’ern der VSP (Variable Screen Positioning) Effekt zum Absturz bzw.Und das nach 30 Jahren. Wer kummert sich noch in 30 Jahren um ein Iphone 1? Vermutlich niemand, denn es gilt ja jetzt schon als veraltet. Ein zusatzlicher Aspekt ist, dass ein C64 im Vergleich zu einem modernen PC noch so einfach aufgebaut ist, dass es noch wirklich moglich, ist ihn bis ins Detail vollstandig zu verstehen. Diese stellen den Quellcode jedoch gar nicht oder nur eingeschrankt zur Verfugung, wodurch sie uninteressant werden. An dieser Stelle mochte ich mich bei Herrn Professor Prof. (FH) Dipl.Ing. Dr. Markus Pfaff der FH Hagenberg fur die Betreuung von zunachstmeiner Bachelorarbeit und nun meiner Masterarbeit bedanken. Besonderen Dank auch an meinen Onkel, Gerald Siller fur das Sockeln der C64 Boards, sowie an Michael Steil, der sich extra am Dienstag den 07.01.2013 in Munchen fur mich Zeit genommen hat und mir die Funktionsweise des VIC-II naher gebracht hat. Zusatzlich mochte ich mich noch bei Markus Ematinger, Jurgen Grieshofer, David Zotloterer und Peter Vratny fur die Unterstutzung, sowie fur die Verfugungsstellung benotigter Hardware (Commmodore 64, Logik Analyzer, etc.), ohne die ich diese Arbeit nicht fertigstellen hatte konnen bedanken und nicht zuletzt bei meinen Eltern, durch die mein Studium uberhaupt erst moglich wurde.Auf deren technischen Details wird nach der Reihe naher eingegangen.
Danach werden sie in VHDL beschrieben und verifiziert. Ausgenommen sind die CPU und der SID (Audio-IC) des C64. Von der CPU gibt es schon mehrere offene IP-Cores, was das Schreiben eines neuen Cores uberflussig macht. Es wurden zwei fertige Cores ausgewahlt, welche verifiziert wurden. Der Audio-Chip wurde vorerst ausgelassen, da er nur fur die Audioausgabe und nicht fur das Gesamtsystem benotigt wird. Das Ergebnis ist ein Commodore-64-System ohne Audioausgabe, dessen Grafik uber VGA ausgegeben wird. Der Video-Chip ist noch nicht vollstandig implementiert, daher fehlen Effekte wie Sprites und Scrolling noch. Diese emuliert die serielle Schnittstelle des C64. Dadurch kann eine SD Karte als Floppydisk-Ersatz verwendet werden und Programme konnen von dieser geladen werden. Fur die Verifikation kam das ECCOS (Electronic Circuit Coverification System) zum Einsatz. Dank dieses Systems war es moglich, echte ICs der C64 in die Simulationsumgebung einzubinden. Bei der Verifikation des frei verfugbaren CPU Cores wurden Fehler festgestellt, die in der Arbeit naher behandelt werden.The C64 is an 8-bit home computer introduced in January 1982. The components or ICs are closer explained. Next the results of the description and verification is presented. Except for the CPU and the SID (audio IC) of the C64. From the CPU, there are already several open IP cores, which makes the writing of a new core not necessary. Two completed cores were selected, which gets verified. The audio chip was initially omitted, since it is only needed for the audio output and not for the overall system. The result is a Commodore 64 system with no audio and a video output via VGA. The video chip is not complete, effects such as sprites and scrolling are not implemented yet. The software emulates the serial port of the C64. As a result, an SD card can be used as a floppy disk replacement and programs load it. For the verification the ECCOS (Electronic Circuit Coverification system) system was used.
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