Battle Chess Manual Full Pdf

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Battle Chess Manual Full Pdf

Battle Chess Manual Full Pdf

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Battle Chess Manual Full Pdf

We apologize for the inconvenience. You may have heard of some of our other products, such Tale series, all of which were published by other companies. Battle Chess and Neuromancer are our very first games to We would love to Thanks. From the crew at Interplay. Please write us at: Interplay Productions Costa Mesa, Ca 92626. Should you have any problems you can reach us at Tass Times in Tonetown is a trademark of Activision, Inc. Battle Chess is a trademark of Interplay Productions. Neuromancer is a trademark of Cabana Boy Productions. Battle Chess The Basic Basics 1. The Pieces 2. The Board 3. Movement 3. The Individual Pieces 4. The King 4. The Queen 5. The Rook 5. The Bishop 6. The Knight 6. The Pawn 7. The Individual Importance of Each Piece 9. Castling 9. Check and Checkmate 11. Chess Notation 13. Sample Chess Game Walk-Through 16. The Three Phases of a Chess Game 20. The Opening Game 20. The Middle 22. The End Game 23. Drawn Games 24. Appendix A: Complete Chess Games 26. Battle Chess. There is a darkness over the battlefield. The wind sighs gently and there, in the distance, comes the flash of With a sudden gust of wind, your warriors appear — the King, the Queen, Waiting, your King turns to Yet you hesitate. In that Suddenly, the thunder crackles overhead and lightning flashes shadows upon the checkered board. The time is The storm is upon you, and so too the battle. You make your choice — a And here, the game begins. The purpose of this manual is to show you how to play the game of chess. This will include the basic rules of Basics of Chess. Chess is a sea in which a gnat may drink and an elephant may bathe. The goal of playing a game of chess is identical to that of many other games — specifically, defeating your The Basic Basics. Here are the rules of chess in a nutshell. One player is usually White, and the other. Black. (In the Amiga Each kind of piece moves in its. Only one piece can be on a square at a time.

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The captured You may only capture one piece per turn. If you cannot escape check in one of these ways, the King is in. The Pieces The Board. As you can see by looking at your screen, the chessboard consists of 64 alternating Dark and Light squares — 32. Battle Chess's pieces (in the Amiga version) are. Magenta and Blue. The squares are arranged in 8 rows of 8 squares each. When you boot up Battle Chess, all All chess games start from this initial position. Movement. In the game of Chess, White always moves first. This means that the player controlling the White pieces moves The Black player moves next, also limited to one move for one piece. The actual game itself, then, consists of the players making a series of alternating moves, one piece at a time — The only time Movement Restrictions. With the exception of the Knight, all chess pieces must move in straight lines. Some chess pieces may move Figure 2. Figure 3. Figure 4. The Individual Pieces. The King. The King is your most important piece.You will do this by using a combination of defenses and attacks by your With the exception of castling (see Castling), your King can only move one square at a time in any one Under no circumstance may your King move into check — that is, your King may not This does not mean, however, that This is the only way you can use your. King to directly attack another piece. Obviously, then, the King is not a piece intended to be heavily used in Toward the end of a game, however, both sides have usually Like your King, your Queen can move or attack in any straight line in any direction. Unlike your King, Restrictions). Figure 6. below, illustrates a Queen's movement from a sample square near the middle of the Figure 6. The Rook. Your two Rooks (each side has two) are restricted to rank and file movements only — that is, movement across Like the Queen, either Rook can move from one side of the.

Because of this movement capability, your Rooks are considered second only to your Queen in terms of power. See Figure 7 for a more graphic representation of their movement. Figure 7. Your two Bishops are restricted to diagonal movement only. For instance, provided that you have a clear path, The thing to keep in If you play the White pieces, for example, the Bishop Figure 8 for examples of Bishop movements. Figure 8. The Knight. The Knight is your most unusual piece. Rather than moving in a straight line like all the other pieces, it moves. Also, unlike all the other pieces, it can skip over any pieces in Although it should be The pawn is your weakest piece and, as a result, the most expendable. Pawns act as the footsoldiers of your They are also the first to defend your Unlike any of your other pieces, the pawns do not have the option of The only exception to this is on each pawn's first See Figure 10 for an illustration Figure 10. Unlike the other pieces, however, the pawns' attack pattern does not match their movement pattern — rather, the Figure 11. The pawn may never move into a square directly ahead if it's occupied by another piece. There is another Your pawn merely advances diagonally by one square, moving into the square This move is called en passant (a. It is not a required move — there will be many times when you will not If you do not choose to take your Figure 12a, below, shows a Figure 12a. Figure 12b. Figure 12c. Finally, if any of your pawns manage to cross the entire board, upon reaching the opposite side of the board, Rook, a Bishop or a Knight (it's your choice as to which piece it becomes, but it must change into something). Your pawn may not remain a pawn, nor may it become a King. What this means is that, should you somehow Figure 13. By now, you should be getting a sense of the power of each piece.

The Queen, for instance, is obviously the A Bishop, on the other hand, can use only 32 squares maximum (remember, a Bishop Last, of course, is the Pawn with its very As for the King, it is admittedly limited in power through most of the A way of remembering all of this is to think in terms of points: a Queen is worth about 9 points, a Rook about 5, Keeping this in mind, you can see that you would come out On the other hand, the exchange of a. Knight for a Bishop is ordinarily a fair trade. Keep in mind, however, that there will be times when you may Everything else, including Castling. This move can occur only once per player per game. It is the only time that a player may move two pieces It is a powerful. Specifically, castling can only occur when there is a cleared path between your King and either of the two. Rooks. If that condition is met, and provided you meet a couple of other restrictions, you may move your King When you are finished with castling, the Rook ends up closer to the center of the Figure 14b shows castling on the King's Castling Restrictions. Not surprisingly, there are restrictions on the use of castling. You already know one of them — there must be a The other two are: 1 ) the two pieces Figures 15a, 15b, and 15c show situations In Figure 15a, the King is in check, so castling is illegal. In Figure 15b, the. King would have to move through check while castling, which is also illegal. In Figure 15c, the King would Figure 15a. Figure 15b. Figure 15c. Here, we will go Why? Because the King is the only piece It is also the only piece which cannot put another. King into check or checkmate. And specifically what is check. Check is when your King is under direct attack by an opposing piece. In the Keep in mind that a Queen, Rook or Bishop can place your King in check King. As for the pawn, it can place your King in check only if it is at an adjacent diagonal from your King.

The only exception to this is when a pawn actually reaches the other side of the board — at that time, as the pawn Rook or Queen (but again, the King can only be in check at that moment if there is a clear path between the. King and the attacking piece; once more, the only exception to this is the Knight, which does not require a clear There are three ways to escape check: ( I ) the King may move out of the line of attack; (2) another piece may You must escape check in one of If you can't escape check, then the King is in checkmate and the These rules may be factors in blocking the King's escape from check, As stated earlier, one of your prime objectives is to avoid being placed in checkmate, The next page illustrates several examples of check and checkmate positions. The Black King can move one square to the left Figure 16b shows the White Bishop checking the Black King. The King can escape check by moving one Figure 16c shows the White Bishop checking the Black King. The Black King can escape by moving to quite a Figure 16e shows a checkmate of the Black King by the White Queen — the White Queen has just moved across Since there is no place the Black King can move where he won't be in Chess Notation. For the purpose of showing you some basic opening moves, and so you can study and understand other books So, some simple things to remember before we begin. If you divide the chess board vertically right down the middle, you will notice that both Queens are to one side This is important for chess notation, since every piece on the. Figure 17, below, for an illustration of this and the standard abbreviation for each piece. It is important to note, however, that it is not necessary to Queen Rook Pawn. Queen Knight Pawn. Queen Bishop Pawn. King Rook Pawn. King Knight Pawn. King Bishop Pawn. Figure 18. As for the files (the up and down columns of squares on the board), keep in mind that they are named just like Queen's Knight is located on.

See Figure 19, on the next page, for an illustration of this. The ranks (the rows of squares across the board) each have two names, depending on whether you are looking See Figure 19 for specific rank names. Now you should be able to see that every location on the board can be identified by a combination of rank and Using abbreviations, each square on the board is identified as shown in Figure 20, on the next page. The top Keep in mind that when the White player moves, you must use the White player's names for the squares he or Black's 2nd rank. Black's 3rd rank. Black's 4th rank. Black's 5th rank. Black's 6th rank. Black's 7th rank. Black's 8th rank PxP BxP K-Rl Q-K8 ch RxR ch NxQ P — R d. BxN K-Nl KxR Declined PxP B-Nl KPxP R-Bl RxQ RxB PxP ! K-Rl R-B6 ch QPxB R-Nl ch Q-Bl QxR. Resigns B-Q5 ch Interplay Productions agrees to replace, free of charge, any Productions and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen Any implied warranties applicable to this product are limited to the 90-day period described To receive a replacement, you should enclose the defective medium (including the Please send to: Menlo Park, CA 94025 Battle Chess is protected by the copyright laws The Battle Chess disk is not copy-protected. This does not mean you can make unlimited copies. You All rights reserved. Well, that's what happened to me. Brian also informed me that I would have to put my program and 200k of digitized sound on the Battle Chess. It would have been much easier on me if we could have given away a hard disk and a 2MB RAM I can remember Todd, Jay, Bruce and myself working weekends and long Through all of this we kept one theme in We worked this hard because of Interplay. We have a lot of talented people here — we know if we From the left: Jay Patel. Bruce Schlickbenid, Mike Quarles, Todd Camasta.

Using a Chinese variation of the game of Chess, pieces like the Queen and Bishop are replaced by Counsellors, Ministers, and Cannon. Pieces behave differently than their European counterparts and even the board is set up differently. Choose a game genre from the menu on the left or start from the homepage. This includes cookies from third party websites. If you want to know more or if you wish to change cookie settings, please click here. If you continue browsing our website you're giving your consent to receive all cookies on this website and from third parties. Docs (Processed): Files: If for example the game itself tell that it is shareware,The tag should look something like this:By submitting information, you disclaim copyrightThis is to ensureWorks which are copyrightable in themselves, such as images, game media andImages are used forPlease enjoy this site! - The OpenRetro Game Database team:). Please read our Privacy and Cookies Policy. ACCEPT To move a piece, click on the square the piece stands on with the left mouse button, and then on the square you want to move to. If the destination square does not flash when you point to it, then the piece cannot legally move there. If you change your mind after clicking on a piece's square and you want to move a different piece, you can click again in the piece's square to de-select it and start over. After the piece walks over to the square you select, it will be Black's turn. (In Battle Chess, the black pieces are colored blue.) If your opponent is a human, use the same technique to move the piece you wish. If your opponent is the computer, it will think for a few seconds (depending on the Level menu) and then move its chosen piece. Play then alternates back and forth between Red and Blue until there is a checkmate or stalemate, ending the game. Pawn Promotion When a pawn reaches the eighth rank, a window will appear in the middle of the screen. Click on one of the pieces in this window to promote your pawn.

En Passant To perform this uncommon move (as discussed in the manual on page 21), move your pawn to the square directly behind the enemy pawn. The pawns will know what to do after that. It will change back to normal when the King escapes check. Checkmate When the King is in check and cannot escape, checkmate occurs, as discussed on pages 24-27 of the manual. When this happens, the piece that forced the King into checkmate will automatically move and capture the King. Battle Chess menus Note: The DOS and MPC versions of Battle Chess have slightly different menu structures. If an item isn't where you would expect it, forgive us. Check out adjacent menus and you'll probably find the item. The following menu descriptions emphasize the DOS version. DOS version: To make the menu bar appear, hold down your right mouse button. The menu bar will appear at the top of the screen. While still holding down the right mouse button, move the mouse pointer up to the menu you want to select. A menu will drop down from the menu title when you point to it. Keep holding down the right mouse button and drag the mouse down to the option you want to select. Then release the right mouse button. The option will be selected. If you don't have a mouse, press the key to make the menu bar appear, and then use the right, left, up, and down arrow keys on your keyboard to navigate through the menu options. Press to select an option. The menu bar will appear. Then choose menu options in the usual Windows fashion. File menu Load Game: Resumes a game you previously saved. When you pick this option, a dialog box will appear on the screen. Use the arrow keys or your mouse to pick a game and press. The current game will be discarded and the game you choose will be loaded. Save Game: Saves a game so you can resume it later. Type a description of your game and press to save it. New Game: Starts a new game at any time, discarding the game in progress.

Setup Board: Lets you set up the pieces on the board however you wish, to test strategies, play classic chess problems, or just give yourself another Queen if you are behind. You can move pieces around by first clicking (with the left mouse button) on the piece you want to move, then moving the piece where you want it to go, and finally, clicking again with the left mouse button to drop the piece there. To remove a piece, click on it with the left mouse button, move it off the edge of the board, and drop it by clicking again with the left mouse button. To add pieces, click with the left mouse button on one of the pieces displayed on the side of the board, move it where you want to place it, and click again with the left mouse button to drop it onto the board. When setting up the board, three menu options are available. You can call up the menu bar in the usual way: by holding down the right mouse button. Clear Board: Remove all pieces from the board. Done: Ends the Set up Board session and returns to regular play. Tutorial (DOS version): Starts the 25-minute cartoon tutorial, in which each chess piece comes out on the board to demonstrate its own characteristics and play, from the basics to some light strategy and history. If you want to skip ahead to another piece, hold down the right mouse button and select a different piece from the menu that appears. Move menu Force Move: Stops the computer from thinking and forces it to make the best move it has thought of so far. Use this option when the cursor indicates the computer is thinking, and you don't want to wait for it to finish its turn. Take Back: If you make a mistake, use this option to take back one move on one side, so you get another chance. You can Take Back up to 60 moves. Replay: If you decide you liked a series of moves you just removed with Take Back, use this option to undo the series of Take Backs, one at a time. You can Replay as many moves as you have taken back.

Suggest Move: This option asks Battle Chess for a hint. Battle Chess will flash two squares, one for the piece it thinks you should move and the other for the destination. Be warned that Battle Chess suggests the move it would make if playing at Level 1; this move may not be the best move possible for your strategy. Note that combat sound will always be on, because the Battle Chess animation routines require sound to run. Human, IBM, Modem Red: You can select only one of these options at a time. Full Animation: This option will turn all Battle Chess animation on. Animate Combats: This option enables combat animation, but turns off walking animation. Quickplay: This option turns off all Battle Chess animation. Modem: This submenu has four commands within it. See Step by step modem play instructions for more detailed instructions, as well as instructions for modem play in the DOS version. Hangup: Hangs up your phone line. This will terminate a modem connection if one exists. Wait for call: Sets your modem to automatically answer the phone if someone calls you. This lets another Battle Chess player call you and connect. Send message: Sends a message to your opponent, to share information or taunting. Level menu Only one Level may be active at a time. Novice: Sets the computer to be at its easiest to beat. Novice level will take the shortest amount of time to think and will occasionally make some critical mistakes. Levels 1 to 9: The higher the level, the more time the computer will take to think. More time means that Battle Chess has more time to find a better move and will correspondingly play a better game of chess. Set Time: If you wish, you can set Battle Chess to think for any amount of time. The number you enter will be the maximum amount of time Battle Chess will think, from 1 minute to 10,000 minutes. Battle Chess will move before this time limit is up.

Help menu (MPC version) Selecting a chess piece from this menu will start the Battle Chess tutorial with that piece. You can click on the left mouse buton to exit. Step By Step Modem Play Instructions You can play Battle Chess against a distant opponent if each of you has a Hayes-compatible modem. You can even play against a computer that isn't IBM-compatible, as long as the other computer is running Battle Chess. If your modem is properly connected to your computer's serial port, as shown in your modem manual, follow these steps to play a modem game. 1. Arrange with your opponent who will play Blue, who will play Red, who will call, and who will receive the call. Then, both of you should run Battle Chess. Hang up the phone on both ends before continuing. 2. One player must set his modem to answer the phone. DOS version: Press. Then type ATDT followed by the phone number and press. For instance, you might type ATDT1-714-555-1212 before pressing. The dashes in the phone number are not needed. If all goes well, your computer will pick up the phone, dial the number, and connect with the answering computer. At this point you can start your chess game. When you move a piece, the same piece will move on the computer on the other end. Note that after the two players are connected, the menu options New Game, Setup Board, and Load Game will send an entire new chess board to both sides, discarding the current game. The menu options Take Back and Replay are disabled. When you set one player to Modem, you can send text to your opponent. MPC version: Choose the Send Message option from the Modem submenu and type the text you want to send. DOS version: Press, type your text message, and press to send the text. When you receive text from your opponent, it will appear in a window on the screen. Pressing clears this window. When you are finished playing, you can break the connection and hang up the phone. MPC version: Choose the Hangup option from the Modem menu.

DOS version: Press, then type ATH and press. Playing over a serial cable If both computers are at the same location, you can set up a direct connection between the two computers to play. Plug a null-modem cable between the modem ports of the two computers. The Basics of Chess There is a darkness over the battlefield. The wind sighs gently and there, in the distance, comes the flash of lightning and the rumble of thunder. With a sudden gust of wind, your warriors appear: the King, the Queen, two each of Bishops, Knights and Rooks, and before them all, a row of Pawns. Waiting, your King turns to you, ready to order his servants forward to their deaths in your battle to rule the field. Yet you hesitate. In that moment, you hear the clank of armor as the wind grows stronger, and somewhere nearby, there comes the sound of metal upon metal as one of your warriors draws his blade, impatient for the coming slaughter. Suddenly, the thunder crackles overhead and lightning flashes shadows upon the checkered board. The time has come. There can be no more delay. The storm is upon you, and so too the battle. You make your choice-a Pawn marches forward against the darkness opposing you. And here Battle Chess begins. The goal of playing a game of chess is identical to that of many other games: specifically, defeating your opponent. In chess, this is done by placing your opponent's King in checkmate. Every move you make should be for this goal and to prevent your opponent from doing the same to you. The Basic Basics Here are the rules of chess in a nutshell: Two opponents play against each other. One player is usually White and the other Black. In Battle Chess Enhanced CD-ROM, the White pieces are colored red, and the Black pieces are colored blue. Each player has one King, one Queen, two Rooks, two Bishops, two Knights, and eight Pawns. The object of chess is to checkmate your opponent's King. The White player always moves first and then the two players alternate moves.

You must move when it is your turn. You may only move one piece per turn (with the exception of castling; see Castling) A move is when a piece moves from one square to another square. Each kind of piece moves in its own individual way, described in The Individual Pieces section. No piece (except the Knight) may jump over or pass through any other piece on the board when it moves. Only one piece can be on the same square at a time. Any piece may capture any of the opponent's pieces by landing on the same square with it. The captured piece is removed from the board and is out of the game. You may only capture one piece per turn. The Pieces In Battle Chess, your pieces will appear as in Figure 16. Read The Individual Pieces for their characteristics. The Board As you can see by looking at your screen, the chessboard consists of 64 alternating dark and light squares, 32 white and 32 black. For the purpose of this manual, the light squares and pieces will be referred to as white and the dark as black to match traditional chess notation. The squares are arranged in 8 rows and columns. When you start up Battle Chess, all the pieces are in their starting positions. All chess games start from this initial position. Movement In Chess, White always moves first. This means that the player controlling the White pieces moves one White piece for their first turn. The Black player moves next, also limited to one move for one piece. The actual game itself consists of the players making a series of alternating moves, one piece at a time. White first, then Black, then White, then Black, and so on until the end of the game. The only time that a player may move more than one piece per turn is during castling (see Castling), and this may occur only once per player per game. Movement Restrictions With the exception of the Knight, all chess pieces must move in straight lines. Some chess pieces may move on the rank, that is, in any straight line across the board (see Figure 17a).

Other pieces may move on the file, that is, in any straight line up and down the board (see Figure 17b). And there are other pieces which move on the diagonal, or in any straight line of squares that meet only at one corner (see Figure 17c). The only restriction on this movement is that you cannot move your pieces through or into a square already occupied by another one of your pieces. The exception to this restriction is the Knight, which can move through or over pieces, but cannot land in a square already occupied by a piece of his own color or the opposite color unless he intends to capture it. You can move a piece into a square already occupied by one of your opponent's pieces provided you have an open line of attack. This is your primary method for capturing an opponent's pieces. Specific methods of attack will be covered under each individual piece description. The Individual Pieces The King The King is your most important piece. As noted above, once he is checkmated, the game is over. The two primary goals of your game, then, will be to protect your King from being checkmated and to put your opponent's King in checkmate instead. You will do this by using a combination of defenses and attacks by your various pieces. Without them, your King is practically helpless. With the exception of castling, your King can only move one square at a time in any one direction (see Figure 18). Under no circumstance may your King move into check, meaning your King may never move directly into an open line of attack from an opposing player's piece. If you did then you'd lose the game. This does not mean, however, that your King is completely defenseless. If there is an enemy piece directly adjacent to your King, you can use him to take that piece, provided that you're not moving him into check. This is the only way you can use your King to directly attack another piece. The King is not a piece intended to be used heavily in offense.

In fact, it's fairly safe to say that if you're reduced to relying heavily on the King's offensive capability early in a game, things are getting pretty grim. Toward the end of a game, however, both sides have usually been reduced to a handful of pieces, and at this time the King's attacking power can be very useful. Generally speaking, you should strive toward successfully defending the King while carrying on your offense with the other pieces, and with this balance of power you'll have a much better chance at victory. The Queen Like your King, your Queen can move or attack in any straight line in any direction. Unlike your King, however, your Queen can move as many squares as she wants, provided there is an open path (see Movement Restrictions and Figure 19a). No other piece has such a wide range of movement, which makes the Queen your most powerful piece. Even so, don't be tempted to overuse or rely too heavily upon her. As you will see, a good game of chess is won using a combination of pieces, and over-reliance on any one piece is an almost guaranteed path to defeat. The Rook Your Rooks (each side has two) are restricted to rank and file movements only (movement across the board or movement up and down the board). Because of this movement capability, your Rooks are considered second only to your Queen in terms of power (see Figure 19b). The Bishop Your two Bishops are restricted to diagonal movement only.

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